Second way is to select the object, press and hold D key. Press Insert again to exit pivot point modification tool. You could also use X, C, V shortcut keys to snap the pivot point to grid, curve/edge or vertex or enable snaps in the Status Line. You can now modify the object's pivot point and position it where you want it: Hold D = enable/disable object pivot modificationįirst way is to select the object and press Insert this will enable you to modify the pivot:.Insert = enable/disable object pivot modification.It is very rare for the pivot point to be exactly where you need it without modifying it. Pivot Points control where the object is going to snap to, rotate and scale from. Make sure you have snaps disabled in the Status Line in order to use these shortcuts. You have to hold down V, C or X while moving the object to keep snaps on. Hold X and Move Object = snap to the grid.Hold C and Move Object = snap to curve/edge.Hold V and Move Object = snap to vertex point.Instead of coming up to the Status Line, you can use shortcut: In the viewport, select an object then Left Click Hold and Drag or Middle Mouse Click Hold and Drag the object to snap. Left mouse click to enable Snap to Grid, Curves/Edges or Points/Vertices. Snapping OptionsĪs mentioned before in Interface Overview, you'll only need know and use 3 grid options: To do this you have to know how to snap to grid, vertices, edges and modify pivot points. This applies to nearly all models you create, especially when creating modular assets. You have to be able to snap your geometry to grid and to other objects in the scene. Snaps and Pivots are probably the most important elements of game environment modeling that aren't mentioned enough to a beginner. You can start from the beginning here and watch all videos sequentially. The entire "3D Game Environment Modeling Foundation" tutorial series contains 9 hours, 53 videos and all 3 modules.įollowing free 1st module features 13 video tutorials. The full series is designed for game environment artist to learn Maya LT or Maya specifically for modeling and UVing game environment art. Third Module is focused on UV mapping, UV unwrapping and UVing.Second Module is focused on game environment modeling techniques.First Module is focused on interface overview for game environment modeling ( start here).It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist. I've released this first Module completely free. The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series.
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